
Keystone Master
- Keystone Master achievement
- 2,000 Mythic+ rating
- Breath of Blight mount
from$42.99full achievement
Choose optionsMythic+ · Midnight Season 2
Buy Keystone Master boost from us and our boosters play Mythic+ keys alongside you, or in your place, until your score reads 2,000. That number completes Midnight Keystone Master: Season 2 and adds its mount, Breath of Blight, to your collection. Self-play, piloted and remote control are all on offer.

from$42.99full achievement
Choose optionsThe full Keystone Master order at each speed we offer.
| Speed | Self-play or piloted | Remote control |
|---|---|---|
| Normal | $42.99 | $55.89 |
| Express | $51.59 | $67.06 |
| Super Express | $60.19 | $78.24 |
Express and Super Express shorten the order for a surcharge; percentages multiply. We also sell single dungeons toward it, from $6.49 for one.
The season's Mythic+ rating achievements, from the first step up. Each asks for a higher rating; a higher one passes the lower ones on the way.
| Achievement | Reward | Rating | From |
|---|---|---|---|
| Keystone Conqueror | Title “The Venomous” | 1,500 | earned on the way to Keystone Master |
| Keystone Master this page | Breath of Blight mount | 2,000 | $42.99 |
| Keystone Hero | No reward of its own | 2,500 | $42.99 |
| Keystone Legend | Breath of Ruin mount | 3,000 | $52.99 |
Rating thresholds and rewards for Midnight Season 2. Dungeon teleports come separately: timing a dungeon at +10 or higher earns a separate achievement for that dungeon (Keystone Hero: Kings' Rest, for example) and a teleport to it.
A Mythic+ rating of at least 2,000 during Midnight Season 2. Rating is built from your best run in each of the season's dungeons, so every one of them counts.
Kings' Rest, Temple of Sethraliss, Ruby Life Pools, The Blinding Vale, Voidscar Arena, Den of Nalorakk, Murder Row and Altar of Fangs.
Not part of Keystone Master itself: timing a dungeon at +10 or higher earns a separate achievement for that dungeon (Keystone Hero: Kings' Rest, for example) and a teleport to it.
Keys from +10 up drop item level 311 from the chest and offer 318 in the Great Vault, so the gear comes along with the rating.
A max-level Midnight character on an active account. The boosters bring the rest of the group.
The boosters bring the key. Running your own keystone instead is arranged with us in the order chat.
Self-play needs you online at the start time we give you. Piloted does not need you at all. Remote control needs your computer on, not you.
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%A KSM carry is an order for a number, not for a set count of dungeons. When your rating passes 2,000 during Midnight Season 2, the season's Keystone Master achievement completes and Breath of Blight appears among your mounts. Every key on the way drops loot and counts toward the Great Vault. The final score stays visible on your profile and makes it easier to find groups when you run keys yourself later.
No lower rating title this season rewards a mount, so Keystone Master is the first stop for anyone who wants a mount out of Mythic+.
Breath of Blight is the Keystone Master reward for Midnight Season 2. After you earn it, it is yours to keep. The catch is timing: the 2,000 has to be reached before Season 2 closes, and once the season is over this mount cannot be earned any more.
Only your best result in each dungeon feeds your season rating. Replaying a dungeon at a level you already beat changes nothing. What moves the score is a higher key, or beating the clock somewhere your result is still low. So the carry works across the whole rotation, lifting dungeon after dungeon until the total clears 2,000. Our boosters bring the keystone; if you would like your own used, tell us in the order chat.
In self-play you are at the keyboard for every key, so you log in each time we set a run, and reaching 2,000 takes a series of them. Piloted and remote control let a booster play instead. Express and Super Express finish the order sooner for a surcharge.
The full order has no setting for the score you start from. Sitting just under 2,000? Then a handful of in-time keys could cost less than the whole order: see the Mythic +10 boost, or the single dungeons toward Keystone Master that we also sell at checkout. Already past the line and hungry for more? The Keystone Hero carry is the next rung.
Breath of Blight, awarded with the Season 2 Keystone Master achievement once your Mythic+ rating hits 2,000 or more inside the season.
With in-time keys spread over the whole rotation. Each dungeon contributes only its best run, so a repeat at the same level is wasted, while a higher key or a first timed run somewhere new lifts the total.
No. A run needs just one keystone, and our boosters bring it. If you would rather use yours, arrange it with us in the order chat.
Yes. Self-play keeps you at the controls for every key, while piloted or remote control hands the runs to a booster. With self-play you log in for each scheduled run, and 2,000 takes several.
It comes down to your starting score and the speed you choose. Express and Super Express cost extra and cut the time; the run times themselves are agreed in the order chat.
No. Mythic+ rating and the Keystone achievements start fresh each season. What you keep: the achievement, Breath of Blight and every item from the runs.
Possibly. Next to the full achievement we sell single dungeons toward Keystone Master, and a few in-time +10 keys may also close the gap. The price table above shows the full order at each speed.