WoW gold for 117 realms · boosting for the current season

Mythic+ · Midnight Season 2

The Blinding Vale Boost and Key Carry

The Blinding Vale boost is our Mythic+ key carry for the Midnight dungeon that the Lightbloom grew overnight: four bosses, four trinkets, one timer. You pick the key level, and our booster group takes your character from the glare at the entrance to Ziekket at the end.

from $7.14 per run, chosen dungeon30:00 timer4 bossesMidnight dungeon

What you get

  • One Mythic+ key in The Blinding Vale, picked by name, timed or untimed
  • Keys from +10 to +21
  • Gear from the chest at the end of the run, at the item level of the key
  • The Keystone Hero: The Blinding Vale teleport when the key is timed at +10 or higher
  • Mythic+ rating for The Blinding Vale, one of the eight dungeons in your season score
A Mythic Keystone resting before a carved dungeon portal swirling with blue light
  • Keys from +10 to +21
  • Timed or untimed, random or chosen dungeon
  • 1 to 20 runs in one order
Self-playPilotedRemote

from$7.14per run, chosen dungeon

Choose options

The Blinding Vale key price by level

What one key in The Blinding Vale costs at every level we offer, untimed and in time.

Key levelThe Blinding Vale, untimedThe Blinding Vale, in time
+10$7.14$7.14
+11$7.69$7.69
+12$8.24$8.24
+13$8.79$8.79
+14$10.99$13.19
+15$14.29$17.15
+16$18.69$22.43
+17$19.79$23.75
+18$20.89$25.07
+19$57.19$68.63
+20$108.89$130.67
+21$219.99$263.99

The Blinding Vale picked by name in the order: the key price plus 10% for a specific key. In time adds 20%; percentages multiply. Self-play or piloted.

The Blinding Vale at a glance

The timer to beat, the key level that earns the teleport, the bosses and the expansion The Blinding Vale comes from.

DetailThe Blinding Vale
Timer for +130:00
Timer for +224:00
Timer for +318:00
TeleportTime it at +10 or higher
Bosses4
Final bossZiekket
Comes fromMidnight

Beat the +1 timer and the keystone goes up one level; beat the +2 or +3 timer and it goes up two or three. The timer is the same at every key level.

The Blinding Vale bosses and loot

Each boss and the gear the dungeon journal lists for it: up to six items per boss, weapons, trinkets and rings first.

In a keystone the gear comes in the chest at the end of the run, and which items drop is random.

Item level by key level

What a key in The Blinding Vale gives at each level: the chest at the end of the run and the weekly Great Vault. The item levels are the same in every dungeon of the rotation.

Key levelEnd of dungeonGreat Vault
+2295 ilvl305 ilvl
+3295 ilvl305 ilvl
+4298 ilvl308 ilvl
+5302 ilvl308 ilvl
+6305 ilvl311 ilvl
+7305 ilvl315 ilvl
+8308 ilvl315 ilvl
+9308 ilvl315 ilvl
+10 and higher311 ilvl318 ilvl

The Great Vault offers one item a week from your best runs; more runs open more choices.

Three ways to get it done

Self-play

You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.

included

Piloted

A booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.

included

Remote control

A booster plays your character through a remote session on your own computer, from your usual connection.

+30%

How an order goes

  1. Pick a serviceCompare services and starting prices here.
  2. Set the options and pay at checkoutLevel, timer, rating range, way to play.
  3. A booster takes itWe assign a booster to your order.
  4. Play or follow alongTalk to your booster in the order chat and follow progress and screenshots there.

Why players pick The Blinding Vale boost

Each of the vale's four bosses lists a trinket in the dungeon journal, four in total, which puts it level with Murder Row and Altar of Fangs for the most trinkets in this season's rotation. That makes it a natural pick when the slot you want to fill is a trinket, and it is the main reason to name this dungeon at checkout rather than take a random key. The vale is one of five Midnight dungeons in Season 2 and fits four bosses into the same timer length that Voidscar Arena and Altar of Fangs use for three.

Four bosses, four trinkets

  • Lightblossom Trinity: the Seed of Radiant Hope, next to a Thornblade dagger and the Pruning Lance polearm.
  • Ikuzz the Light Hunter: the Seed of the Devouring Wild, plus the vale's ranged picks, Amirdrassil's Reach, a crossbow, and the Doompetal wand.
  • Lightwarden Ruia: the Lightspire Core, with the Lightwarden's Bind ring, the Branch of Pride staff and the Luminescent Sprout off-hand.
  • Ziekket, the last boss: the Sapling of the Dawnroot, with the Thorned Reply sword and the shield Teldrassil's Sacrifice.

Ziekket's list goes further than gear: two leatherworking patterns, Pattern: World Tender's Trunkplate and Pattern: Primal Spore Binding, and the Veilroot Fountain decor. In a keystone, everything comes from the one chest you open when the run is done, and which pieces appear is up to chance, so each item here is a possibility rather than part of the order.

The garden behind the glare

The vale appeared in an instant. Rutaani stepped out of the Lightbloom and carried it with them wherever they went. When the Lightbloom lost in Eversong, Orweyna began surgical strikes to hold it back, and this dungeon is one of them. Past the blinding light lies a garden where the Lightbloom breeds new creatures and new magic for a single purpose: growth that nothing can stop.

Before you order a Blinding Vale key

  1. Pick the key level. From +10 up, the chest and the Great Vault give the season's top Mythic+ item level.
  2. Name the dungeon. Choose Specific Key at checkout and select The Blinding Vale; it adds a percentage, and the price table above shows the total per level. A random key is cheaper but may land anywhere in the rotation.
  3. Decide on the timer. An in-time run raises your keystone one level, or two or three at the faster marks, and at +10 or higher it completes Keystone Hero: The Blinding Vale, which unlocks a teleport to the vale.

That teleport achievement is separate from the season's rating title, the Keystone Hero boost, which needs 2,500 rating over the whole rotation. If no particular dungeon matters to you, the Mythic +10 carry is the simpler gear order, and our Mythic+ boost section lists every key level.

What buyers ask about The Blinding Vale

Who waits at the end of The Blinding Vale?

Ziekket. You reach him after the Lightblossom Trinity, Ikuzz the Light Hunter and Lightwarden Ruia, so the vale has four bosses in all.

Will one run give me a Blinding Vale trinket?

Not for certain. The journal gives each boss one trinket, but in a Mythic+ key the end chest decides what drops, so a run may bring one of them, more, or none.

What is the story of The Blinding Vale?

The Lightbloom, spread by the rutaani, grew the vale as a garden for its own creatures and magic. Orweyna strikes at it to keep it contained after its defeat in Eversong, and the dungeon is one of those strikes.

How is The Blinding Vale teleport unlocked?

Beat the timer at Mythic +10 or higher. That completes Keystone Hero: The Blinding Vale, which carries the teleport, and an in-time +10 carry earns it for your character.

Is there anything for crafters in The Blinding Vale?

Ziekket's list includes two leatherworking patterns. Like the gear, they are part of the dungeon's loot and not something an order promises.