
- Keys from +10 to +21
- Timed or untimed, random or chosen dungeon
- 1 to 20 runs in one order
from$7.14per run, chosen dungeon
Choose optionsMythic+ · Midnight Season 2
The Blinding Vale boost is our Mythic+ key carry for the Midnight dungeon that the Lightbloom grew overnight: four bosses, four trinkets, one timer. You pick the key level, and our booster group takes your character from the glare at the entrance to Ziekket at the end.

from$7.14per run, chosen dungeon
Choose optionsWhat one key in The Blinding Vale costs at every level we offer, untimed and in time.
| Key level | The Blinding Vale, untimed | The Blinding Vale, in time |
|---|---|---|
| +10 | $7.14 | $7.14 |
| +11 | $7.69 | $7.69 |
| +12 | $8.24 | $8.24 |
| +13 | $8.79 | $8.79 |
| +14 | $10.99 | $13.19 |
| +15 | $14.29 | $17.15 |
| +16 | $18.69 | $22.43 |
| +17 | $19.79 | $23.75 |
| +18 | $20.89 | $25.07 |
| +19 | $57.19 | $68.63 |
| +20 | $108.89 | $130.67 |
| +21 | $219.99 | $263.99 |
The Blinding Vale picked by name in the order: the key price plus 10% for a specific key. In time adds 20%; percentages multiply. Self-play or piloted.
The timer to beat, the key level that earns the teleport, the bosses and the expansion The Blinding Vale comes from.
| Detail | The Blinding Vale |
|---|---|
| Timer for +1 | 30:00 |
| Timer for +2 | 24:00 |
| Timer for +3 | 18:00 |
| Teleport | Time it at +10 or higher |
| Bosses | 4 |
| Final boss | Ziekket |
| Comes from | Midnight |
Beat the +1 timer and the keystone goes up one level; beat the +2 or +3 timer and it goes up two or three. The timer is the same at every key level.
Each boss and the gear the dungeon journal lists for it: up to six items per boss, weapons, trinkets and rings first.

Loot

Loot

Loot

Final boss
Loot
In a keystone the gear comes in the chest at the end of the run, and which items drop is random.
What a key in The Blinding Vale gives at each level: the chest at the end of the run and the weekly Great Vault. The item levels are the same in every dungeon of the rotation.
| Key level | End of dungeon | Great Vault |
|---|---|---|
| +2 | 295 ilvl | 305 ilvl |
| +3 | 295 ilvl | 305 ilvl |
| +4 | 298 ilvl | 308 ilvl |
| +5 | 302 ilvl | 308 ilvl |
| +6 | 305 ilvl | 311 ilvl |
| +7 | 305 ilvl | 315 ilvl |
| +8 | 308 ilvl | 315 ilvl |
| +9 | 308 ilvl | 315 ilvl |
| +10 and higher | 311 ilvl | 318 ilvl |
The Great Vault offers one item a week from your best runs; more runs open more choices.
You play your own character in the boosters' group. Your login stays with you, and you need to be online for the run.
includedA booster logs in to your account and plays the character for you. Pick it when you cannot be online at the time.
includedA booster plays your character through a remote session on your own computer, from your usual connection.
+30%Each of the vale's four bosses lists a trinket in the dungeon journal, four in total, which puts it level with Murder Row and Altar of Fangs for the most trinkets in this season's rotation. That makes it a natural pick when the slot you want to fill is a trinket, and it is the main reason to name this dungeon at checkout rather than take a random key. The vale is one of five Midnight dungeons in Season 2 and fits four bosses into the same timer length that Voidscar Arena and Altar of Fangs use for three.
Ziekket's list goes further than gear: two leatherworking patterns, Pattern: World Tender's Trunkplate and Pattern: Primal Spore Binding, and the Veilroot Fountain decor. In a keystone, everything comes from the one chest you open when the run is done, and which pieces appear is up to chance, so each item here is a possibility rather than part of the order.
The vale appeared in an instant. Rutaani stepped out of the Lightbloom and carried it with them wherever they went. When the Lightbloom lost in Eversong, Orweyna began surgical strikes to hold it back, and this dungeon is one of them. Past the blinding light lies a garden where the Lightbloom breeds new creatures and new magic for a single purpose: growth that nothing can stop.
That teleport achievement is separate from the season's rating title, the Keystone Hero boost, which needs 2,500 rating over the whole rotation. If no particular dungeon matters to you, the Mythic +10 carry is the simpler gear order, and our Mythic+ boost section lists every key level.
Ziekket. You reach him after the Lightblossom Trinity, Ikuzz the Light Hunter and Lightwarden Ruia, so the vale has four bosses in all.
Not for certain. The journal gives each boss one trinket, but in a Mythic+ key the end chest decides what drops, so a run may bring one of them, more, or none.
The Lightbloom, spread by the rutaani, grew the vale as a garden for its own creatures and magic. Orweyna strikes at it to keep it contained after its defeat in Eversong, and the dungeon is one of those strikes.
Beat the timer at Mythic +10 or higher. That completes Keystone Hero: The Blinding Vale, which carries the teleport, and an in-time +10 carry earns it for your character.
Ziekket's list includes two leatherworking patterns. Like the gear, they are part of the dungeon's loot and not something an order promises.